Voodoo Cheval is an action game for mobile devices, put together in Unity with the talented students of the Video Game Development Association at California State University, Long Beach. The player must use the touch interface to draw shapes on the screen to fight off enemies, each shape particular to a certain enemy type.
I contributed as the level designer for Level 1, determining the ideal number and combination of enemies that would appear on the screen at any one time, and also worked on some designs for enemies that ultimately went unused in the final product. This project proved to be a new challenge for me, as I had never designed a game with a mobile touch interface in mind before.