“Reinvent the Wheel” is a casual game made for the 2017 Github Game Off, a month-long game jam hosted by Github and itch.io. Put together in Unity with a small group of students from the Video Game Development Association at California State University, Long Beach, for PC and Mobile Platforms. The player is asked to fashion a “wheel” from a misshapen boulder within a small window of time. Once the time is up, their “wheel” is rolled down a hill, it’s final resting point representing the player’s score.
As the sole game designer, I designed the original concept of the game, including the rules, controls, and the overall gameplay and user experience. Following the months post-release, I continued to shape the feel of the game through monitored play-test sessions and conceptualized additional game modes to further expand the use of the rock-chiseling mechanic. |
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Role: Game Designer
Organization: Monument Games
Tools: Unity, C#, GitHub
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As this game was being developed part-time for a month-long game jam, a small scope was crucial if we were to submit a finished game by the deadline. This meant a game with minimal controls, rules, and gameplay loop. Ideally, we also wanted a game that could port fairly easily to mobile devices. For inspiration, I had turned to the small loop but high replay value of flash games from the early 2000's, including games like Kitten Cannon.
What had resulted was a control scheme that was heavily reliant on mouse usage, which ported very well to mobile devices. Player control was locked into a circular track surrounding the boulder, and their only other interaction aside from mouse movement was left clicking, which could either be clicked rapidly or held down to create a larger chip in the boulder. |
What may have been the most important design principal during development, however, was that the game should be understood at a glance, with little to no additional instructions on how to play. As this was a game grounded in commonly understood physics principles (round rock travels faster downhill), it was easy for anyone to pick up and play.
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