Position: Gameplay Designer
Company/Organization: Video Game Development Association


Banish is a story-driven action game for mobile devices, put together in Unity with the talented students of the Video Game Development Association at California State University, Long Beach.

The player must fight off evil spirits using the variety of attacks and trait-altering masks at their disposal.  I contributed as an associate gameplay designer, working with other designers to construct a satisfying combat system and masks that would adjust the game to fit various styles of play.