Reinvent the Wheel is an award-winning casual arcade game for PC and mobile devices. Working with Monument Games, I conceptualized the project and worked on it as sole game designer through it's release.
Voodoo Cheval
A narrative-focused action game for PC and mobile devices made with the Video Game Development Association at CSULB. I contributed to Level 1's design as well as some of the enemy designs.
Dynamo
An open-ended set of party games designed and published for the Blinks tabletop system by Move38. I worked closely with the Move38 team to develop Dynamo from initial concept to a delivered product.
Gamanteau
A simple, experimental game about word play, made for the 2018 Github Game-Off. I put this project together over the course of ~1 week, using it as an opportunity to further expand my HTML and JavaScript experience.
Breakdown
Breakdown is my first completed game - a simple twist on breakout and pong made for the PICO-8 fantasy console. I designed, programmed, and created (albeit minimal) pixel art for the game, while my wife composed a soundtrack.
Samurai Blacksmith
A small game made over the course of 12 hours for the Tilted Studio Game Jam. I worked as a U.I. scripter with a team of audio designers, artists, and software engineers to help bring this to life over an extremely short life-cycle.
Level Design
The Mountain
A playable level for A Hat in Time, made independently using modding tools based in Unreal Engine 3. The level currently holds a 5-star rating on Steam Workshop with ~2,000 subscribers.
Dropping In
A standalone, cyber-punk themed level environment blockout made over the course of 1 week for the Level Design Lobby design challenge. Made in Unreal Engine 4 with Supergrids and BSP brushes.