"Dropping In" is a level prototype, made for the "Level Design Weekend" challenge hosted by the Level Design Lobby. Aspiring level designers were tasked with grey-boxing a playable space over the course of 48 hours that would fit into the cyber-punk world of "Deus Ex: Human Revolution". I took this opportunity to learn some of the basics of Unreal Engine 4 and designing from a first-person perspective, while simultaneously applying lessons I had learned in my own previous level design experiences.
Participants were prompted with the following scenario: Adam Jensen (the player) must break into a nightclub and steal data from the club owner's computer. Designers were free to work with the skills and abilities established in Deus Ex: Human Revolution, but we were not to add any new mechanics or skills for the player to use. Players needed to also have options; there should be several ways to get into the club to access the data Jensen needed, accounting for the different tools at Jensen's disposal: speech, hacking, stealth, and combat. |
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Project Type: Level Design Prototype
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